The adventurers stand within the Mossy Kobold Nest, the leader and his followers slain. Proud of their accomplishment, and set on returning to the merchant caravan, the party begins to head back. Ryan Nucleá begins fathering the bodies of the fallen Kobolds, and laying them outside of their nest, in a respectable manner, with the help of Valen Tanieth, the work is finished quickly. Meanwhile, Rriitka (Rick) remains behind in the nest, searching it out for any interesting knick knacks and goods. After a bit of time, and with Valen joining in the search, the two manage to find a good bit of treasure and useful items. The party then gathers together their horses, and leaves the Kobold nest behind.
They arrive back at the merchant camp, and speak with Stan, who is grateful for the return of the horses. As the horses are saddled to the wagons, and everyone packs the campsite to leave, the adventurers barter with the merchants on their newly acquired goods, and make a good bit of coin. Without much left to do at the camp, the heroes return to their travels.
They sleep and pass the time, in the back of the wagons. Shortly before noon, the party awakens, except for Ryan who spent most of his night awake. Rick and Valen go on a small walk when the wagons stop for lunch, making sure they are not being followed. After walking for a small while, they come across a vegetable cart coming their way. Rick hops in the back of the wagon rather sneakily and hitches a ride back to where the merchants had pulled over. Valen, taking the more upfront approach,
slays the farmer driving the wagon, and steals his vegetable cart asks for a ride. After asking the farmer for a ride, Valen hops on the front seat beside him, talking of vegetables and traveling. Rick, confused by the looks of a pumpkin, manages to sneakily ask Valen to find out what it is. Valen purchases the pumpkin for Rick, just as Rick sneaks out the back of the cart, and continues to watch their trail.
Meanwhile, Ryan, left alone and asleep in the back of a wagon, is woken up by the merchants, offering him lunch. One of the merchants that had travelled with the caravan and stopped by to give Ryan an estimate on the worth of the gems the party had brought to him. Ryan finalizes a sale, for less than it’s worth, and eats his lunch. After realizing his friends are not with the merchants, he trots off to find them. It isn’t long before he comes across the vegetable cart heading his way. Valen hops out of the cart before buying a few bushels of vegetables, and joins Ryan. The two head back to the merchant wagons, as Valen notifies Ryan that Rick is simply scouting their trail.
When the two arrive back, the merchants are readying to leave. With Rick not back, Ryan runs off to find him while Valen stays behind eating his lunch. When Ryan finds Rick scouting the road, he informs him that the caravan is getting ready to leave, and that the two of them should rush back. They arrive before the merchants head back on the road, and once again, they make themselves comfortable in the back of a wagon.
Night falls and the heroes finally reach their destination. Numerous carts and wagons are settled along the road, and the 3 that are part of their caravan pull over as well. Not far off down the road lies The Wayfarer’s Inn. The party says their goodbyes to the merchants, and they warn Stan, claiming that he should watch Grant and Carrus carefully.
The party enter The Wayfarer’s Inn and are surprised at how loud and crowded it is. There is a song being sung by a bard, heard just barely over the noise of a crowd.
Look at me,
I’m Mac Magee.
The greatest man In history.
I’ve slain fifty Orc,
With a knife, spoon, and fork!
My name is Mac Magee!
Rick wastes no time in searching out the source of the music. He finds an Elan Elan, an Elven bard. He motions for Elan and holds out a gold piece, asking if he knew anyone of ill repute. Elan feigned interest until Rick laid out another gold piece. After a little bit of thought, Elan told Rick to meet him in 2 days, and he would introduce him to some friends.
While Rick is busy talking to the bard, Ryan and Valen approach the bartender. He is busy preparing drinks and watching his customers, but they signal for him. He heads over to them, and Valen hands him a letter, asking for Derring Cook. The bartender refuses to acknowledge where Derring Cook is unless one of them could manage to beat him at arm-wrestling. He turns pointedly to Ryan, and Ryan agrees to challenge him. For 6 full seconds they struggle to pin one another’s arms, before the bartender rather easily slams Ryan’s hand to the table. His victory is short lived as Ryan is soon knocked over the countertop and onto the floor behind the bar. The bartender helps Ryan up, and the two are greeted to a brawl breaking out before them.
As the fight breaks out, Elan runs up the steps, escaping towards his room, Rick follows him, to try and see where he is headed off towards. The bartender, wasting no time, hops over his countertop, yelling for Valen and Ryan to help him. The 3 battle the drunks, side by side, and are soon joined by Rick. As Valen manages to throw out one drunk, and use spells to cause 2 others to leave the building, the bartender, Ryan, and Rick manage to non-lethally beat a few of the ruffians into unconsciousness. About a minute into the fight, Rick pulls out oil and matches, and attempts to shoot fire into the air, to scare the drunks into leaving the establishment. His idea is hardly implemented before all of the riff raff begins falling unconscious, as if by magic.
Thaddeus Widdicker stands at the base of the stairs to the second floor. He places to wands back into his pockets, and heads back up the stairs. The bartender, now that the fight had ended, rushes out of the building to gather the guard to help remove the ruffians and drunks. He tells the 3 adventurers to wait off to the side. Sitting at the bar, Ryan and Valen begin drinking from patron’s mugs that were left unturned.
The bartender soon returns, and begins clearing out the tavern and cleaning up the mess. He stops by the adventurers to thank them for their help, and to reveal that he is Derring Cook. He takes the letter addressed to him, and tells them he knows why they are here. After offering them a meal and place to stay, he goes back to tending to the clean-up of his tavern. The party find their room, and after eating their meals, head off to sleep.
They awake the next morning and head down to the tavern lobby for breakfast. It is there where they meet with Rem Thistlebush, Cook’s assistant. Rem informs them that Cook is currently attending to business, but that he was informed of their situation, and that they are more than welcome to search out some work from their patrons. The party eats their breakfast and spies a few strange clientele. They then discuss who they should seek work from.
Before making any decisions, Ryan is approached by a man from Aviendharra, by the name of Thöm Rhüt’hollyn. The man asks Ryan if he would be willing to have a friendly brawl. He goes on to explain that he is part of The Aviendharran Honor, an order of brawlers who respect the art of unarmed fighting, and that he is training for a tournament. Ryan agrees to help him, despite the reservations of his friends.
While Ryan talks with Thöm, there are two Lizard folk nearby, Sladoc and Salaam, who had been whispering excitedly to each other, and had managed to catch the attention of Rick. They begin to leave the tavern, when Rick suddenly chases after them and offer his services should they need him. They deliberate briefly before they turn to him and tell him that they will find him tomorrow. Rick returns to his friends with the new of potential employment.
Thöm leaves the tavern, with Ryan agreeing to join him shortly. Before the party heads out to watch and enjoy Ryan imminent beating by Thöm, they decide to quickly stop by and talk to the familiar looking Gnome sitting at a nearby table, tinkering with a strange mechanism. The Gnome introduces himself as Thaddeus Widdicker, and discusses briefly with the party of his trade as an inventor of magical items. He tells them that he is working on a device to make people shrink and grow at different rates, and asks that if they are free this very night, and if they would be willing to help him test it out. The party agrees with some reservations, and Thaddeus excitedly leaves the table, but not before turning the tassel tied to Valen’s weapon, purple.
The adventurers leave the Inn and find Thöm practicing for his brawl with Ryan. The catch up to him, and the four head into the woods, and walk until they enter a large clearing. Taking a stance on the sidelines, and making a friendly wager, Rick and Valen stand aside. Ryan jumps into the fray immediately and begins striking at Thöm. Much to everyone’s surprise, especially Rick’s, Ryan manages to land quite a few blows, and even seems to have the upper hand, until finally, Thöm manages to bring Ryan down.
Impressed with Ryan’s tenacity, courage, and skill, Thöm invites Ryan to be a member of his order. Ryan accepts a token of The Aviendharran Honor, as Valen begins healing the two friendly brawlers. Satisfied with the outcome of the fight, the heroes and Thöm return back to The Wayfarer’s Inn.
I’ll be adding rp gem scores from now on. They will be a simplified version of what we had in Branson’s campaigns. Since they cannot be used for experience, they will simply remain as whole points, without any specific break-down. My ratings will be purely based off of how well you tried to play in character, and how many times you had an out of character moment.
- Branson: You did a good job this game. We all know it and expect it from you. I really liked how Rick played cautious and paranoid. His untrusting nature is playing out well and interestingly. I like how he tries to connect people he doesn’t trust, like the bard and Rem. I really liked your confusion with hand-shaking. It was a great and very comical addition to your character. I look forward to seeing more of Rick’s confusion with society. No major complaints though. Is Rick’s sole aim to make money? He seems to understand money’s worth, but I’ve noticed he also seems to have a degree of confusion about how it’s implemented into society? Maybe I’m just looking into that aspect weirdly. Either way, good game.
5 reward gems – (includes Session 1 gems)
- Sam: I really enjoy Valen. I’m excited to see how he progresses, and I think he has a lot of potential, in regards to character growth. I notice the vocal inflections, and I liked your admonished reaction to the Thaddeus’s prank. I do have a few concerns about your character’s willingness to follow Rick. I wonder if it is Sam following Branson, or if it’s Valen following a Goblin thief who makes questionable choices at times. Still, Valen is incredibly interesting. I like how he steps to the front and is usually one of the first PCs to jump into an RP situation.
4 reward gems – (includes Session 1 gems)
- Jess: I really like how your character is willing to voice his preferences and his approval or disapproval of certain actions. The fact that you want to stop the thief from stealing from assholes, the fact that you have a very unassuming and trusting nature. It’s all really great, and you aren’t afraid to butt heads with Rick on the morality of actions. Feel free to be more vocal about it, though. Anyways, good job this game. You did lose interest by the end of the game, but I understand why. Stay tuned, there will be plenty to hold your interest throughout the duration of the game, and soon.
4 reward gems – (includes Session 1 gems)
- Impress the Bartender (completed)
- Aviendharran Honor (completed)
- Thaddeus’ Little Problem
- A Knife in the Dark
Experience and Rewards
Quests Completed: 250 XP each
- Drunk x 6
Combat XP: 450 / 3 = 150 XP each
- Jess and Sam will receive a little bit extra for their magic items, to make them slightly more on par with Branson’s magic item.
- Amanda is interested in joining. We discussed it briefly, we will see how we can potentially fit in a new player.