The Wayfarer's Inn

Session 2: Settling Inn

Friendly faces and brand new places.

The Players

Rriitka (Rick) is a young Goblin rogue, searching out lands South of his home, the Aviendharran Desert.

Ryan Nucleá, a Half-Orc paladin from the Southern Barrens. He searches out others who might need his help.

Valen Tanieth, a cleric of the God of the Dwarves, Moradin, finds himself journeying away from his home in the port city of Saith.

Synopsis

The adventurers stand within the Mossy Kobold Nest, the leader and his followers slain. Proud of their accomplishment, and set on returning to the merchant caravan, the party begins to head back. Ryan Nucleá begins fathering the bodies of the fallen Kobolds, and laying them outside of their nest, in a respectable manner, with the help of Valen Tanieth, the work is finished quickly. Meanwhile, Rriitka (Rick) remains behind in the nest, searching it out for any interesting knick knacks and goods. After a bit of time, and with Valen joining in the search, the two manage to find a good bit of treasure and useful items. The party then gathers together their horses, and leaves the Kobold nest behind.

They arrive back at the merchant camp, and speak with Stan, who is grateful for the return of the horses. As the horses are saddled to the wagons, and everyone packs the campsite to leave, the adventurers barter with the merchants on their newly acquired goods, and make a good bit of coin. Without much left to do at the camp, the heroes return to their travels.

They sleep and pass the time, in the back of the wagons. Shortly before noon, the party awakens, except for Ryan who spent most of his night awake. Rick and Valen go on a small walk when the wagons stop for lunch, making sure they are not being followed. After walking for a small while, they come across a vegetable cart coming their way. Rick hops in the back of the wagon rather sneakily and hitches a ride back to where the merchants had pulled over. Valen, taking the more upfront approach, slays the farmer driving the wagon, and steals his vegetable cart asks for a ride. After asking the farmer for a ride, Valen hops on the front seat beside him, talking of vegetables and traveling. Rick, confused by the looks of a pumpkin, manages to sneakily ask Valen to find out what it is. Valen purchases the pumpkin for Rick, just as Rick sneaks out the back of the cart, and continues to watch their trail.

Meanwhile, Ryan, left alone and asleep in the back of a wagon, is woken up by the merchants, offering him lunch. One of the merchants that had travelled with the caravan and stopped by to give Ryan an estimate on the worth of the gems the party had brought to him. Ryan finalizes a sale, for less than it’s worth, and eats his lunch. After realizing his friends are not with the merchants, he trots off to find them. It isn’t long before he comes across the vegetable cart heading his way. Valen hops out of the cart before buying a few bushels of vegetables, and joins Ryan. The two head back to the merchant wagons, as Valen notifies Ryan that Rick is simply scouting their trail.

When the two arrive back, the merchants are readying to leave. With Rick not back, Ryan runs off to find him while Valen stays behind eating his lunch. When Ryan finds Rick scouting the road, he informs him that the caravan is getting ready to leave, and that the two of them should rush back. They arrive before the merchants head back on the road, and once again, they make themselves comfortable in the back of a wagon.

Night falls and the heroes finally reach their destination. Numerous carts and wagons are settled along the road, and the 3 that are part of their caravan pull over as well. Not far off down the road lies The Wayfarer’s Inn. The party says their goodbyes to the merchants, and they warn Stan, claiming that he should watch Grant and Carrus carefully.

The party enter The Wayfarer’s Inn and are surprised at how loud and crowded it is. There is a song being sung by a bard, heard just barely over the noise of a crowd.

Look at me,
I’m Mac Magee.
The greatest man In history.
I’ve slain fifty Orc,
With a knife, spoon, and fork!
My name is Mac Magee!

Rick wastes no time in searching out the source of the music. He finds an Elan Elan, an Elven bard. He motions for Elan and holds out a gold piece, asking if he knew anyone of ill repute. Elan feigned interest until Rick laid out another gold piece. After a little bit of thought, Elan told Rick to meet him in 2 days, and he would introduce him to some friends.

While Rick is busy talking to the bard, Ryan and Valen approach the bartender. He is busy preparing drinks and watching his customers, but they signal for him. He heads over to them, and Valen hands him a letter, asking for Derring Cook. The bartender refuses to acknowledge where Derring Cook is unless one of them could manage to beat him at arm-wrestling. He turns pointedly to Ryan, and Ryan agrees to challenge him. For 6 full seconds they struggle to pin one another’s arms, before the bartender rather easily slams Ryan’s hand to the table. His victory is short lived as Ryan is soon knocked over the countertop and onto the floor behind the bar. The bartender helps Ryan up, and the two are greeted to a brawl breaking out before them.

As the fight breaks out, Elan runs up the steps, escaping towards his room, Rick follows him, to try and see where he is headed off towards. The bartender, wasting no time, hops over his countertop, yelling for Valen and Ryan to help him. The 3 battle the drunks, side by side, and are soon joined by Rick. As Valen manages to throw out one drunk, and use spells to cause 2 others to leave the building, the bartender, Ryan, and Rick manage to non-lethally beat a few of the ruffians into unconsciousness. About a minute into the fight, Rick pulls out oil and matches, and attempts to shoot fire into the air, to scare the drunks into leaving the establishment. His idea is hardly implemented before all of the riff raff begins falling unconscious, as if by magic.

Thaddeus Widdicker stands at the base of the stairs to the second floor. He places to wands back into his pockets, and heads back up the stairs. The bartender, now that the fight had ended, rushes out of the building to gather the guard to help remove the ruffians and drunks. He tells the 3 adventurers to wait off to the side. Sitting at the bar, Ryan and Valen begin drinking from patron’s mugs that were left unturned.

The bartender soon returns, and begins clearing out the tavern and cleaning up the mess. He stops by the adventurers to thank them for their help, and to reveal that he is Derring Cook. He takes the letter addressed to him, and tells them he knows why they are here. After offering them a meal and place to stay, he goes back to tending to the clean-up of his tavern. The party find their room, and after eating their meals, head off to sleep.

They awake the next morning and head down to the tavern lobby for breakfast. It is there where they meet with Rem Thistlebush, Cook’s assistant. Rem informs them that Cook is currently attending to business, but that he was informed of their situation, and that they are more than welcome to search out some work from their patrons. The party eats their breakfast and spies a few strange clientele. They then discuss who they should seek work from.

Before making any decisions, Ryan is approached by a man from Aviendharra, by the name of Thöm Rhüt’hollyn. The man asks Ryan if he would be willing to have a friendly brawl. He goes on to explain that he is part of The Aviendharran Honor, an order of brawlers who respect the art of unarmed fighting, and that he is training for a tournament. Ryan agrees to help him, despite the reservations of his friends.

While Ryan talks with Thöm, there are two Lizard folk nearby, Sladoc and Salaam, who had been whispering excitedly to each other, and had managed to catch the attention of Rick. They begin to leave the tavern, when Rick suddenly chases after them and offer his services should they need him. They deliberate briefly before they turn to him and tell him that they will find him tomorrow. Rick returns to his friends with the new of potential employment.

Thöm leaves the tavern, with Ryan agreeing to join him shortly. Before the party heads out to watch and enjoy Ryan imminent beating by Thöm, they decide to quickly stop by and talk to the familiar looking Gnome sitting at a nearby table, tinkering with a strange mechanism. The Gnome introduces himself as Thaddeus Widdicker, and discusses briefly with the party of his trade as an inventor of magical items. He tells them that he is working on a device to make people shrink and grow at different rates, and asks that if they are free this very night, and if they would be willing to help him test it out. The party agrees with some reservations, and Thaddeus excitedly leaves the table, but not before turning the tassel tied to Valen’s weapon, purple.

The adventurers leave the Inn and find Thöm practicing for his brawl with Ryan. The catch up to him, and the four head into the woods, and walk until they enter a large clearing. Taking a stance on the sidelines, and making a friendly wager, Rick and Valen stand aside. Ryan jumps into the fray immediately and begins striking at Thöm. Much to everyone’s surprise, especially Rick’s, Ryan manages to land quite a few blows, and even seems to have the upper hand, until finally, Thöm manages to bring Ryan down.

Impressed with Ryan’s tenacity, courage, and skill, Thöm invites Ryan to be a member of his order. Ryan accepts a token of The Aviendharran Honor, as Valen begins healing the two friendly brawlers. Satisfied with the outcome of the fight, the heroes and Thöm return back to The Wayfarer’s Inn.

Roleplaying

I’ll be adding rp gem scores from now on. They will be a simplified version of what we had in Branson’s campaigns. Since they cannot be used for experience, they will simply remain as whole points, without any specific break-down. My ratings will be purely based off of how well you tried to play in character, and how many times you had an out of character moment.

  • Branson: You did a good job this game. We all know it and expect it from you. I really liked how Rick played cautious and paranoid. His untrusting nature is playing out well and interestingly. I like how he tries to connect people he doesn’t trust, like the bard and Rem. I really liked your confusion with hand-shaking. It was a great and very comical addition to your character. I look forward to seeing more of Rick’s confusion with society. No major complaints though. Is Rick’s sole aim to make money? He seems to understand money’s worth, but I’ve noticed he also seems to have a degree of confusion about how it’s implemented into society? Maybe I’m just looking into that aspect weirdly. Either way, good game.

5 reward gems(includes Session 1 gems)

  • Sam: I really enjoy Valen. I’m excited to see how he progresses, and I think he has a lot of potential, in regards to character growth. I notice the vocal inflections, and I liked your admonished reaction to the Thaddeus’s prank. I do have a few concerns about your character’s willingness to follow Rick. I wonder if it is Sam following Branson, or if it’s Valen following a Goblin thief who makes questionable choices at times. Still, Valen is incredibly interesting. I like how he steps to the front and is usually one of the first PCs to jump into an RP situation.

4 reward gems(includes Session 1 gems)

  • Jess: I really like how your character is willing to voice his preferences and his approval or disapproval of certain actions. The fact that you want to stop the thief from stealing from assholes, the fact that you have a very unassuming and trusting nature. It’s all really great, and you aren’t afraid to butt heads with Rick on the morality of actions. Feel free to be more vocal about it, though. Anyways, good job this game. You did lose interest by the end of the game, but I understand why. Stay tuned, there will be plenty to hold your interest throughout the duration of the game, and soon.

4 reward gems(includes Session 1 gems)

Quests

Experience and Rewards

Quests Completed: 250 XP each

  • Drunk x 6

Combat XP: 450 / 3 = 150 XP each

Updates

  • Jess and Sam will receive a little bit extra for their magic items, to make them slightly more on par with Branson’s magic item.
  • Amanda is interested in joining. We discussed it briefly, we will see how we can potentially fit in a new player.

Comments

Nice summary. I think Valen should have murdered that cabbage peddler. More for us heroes!
Is this new xp total accurate and I should disregard the previous one? Before we added up to 1300 (900 + 400), now to 1050 (900 + 150). So we haven’t reached 2 yet, right?

I like playing a little paranoid. I think I’m going to chance Rick’s voice. His current one strains my throat and limits inflection. As for gold, he knows how it works. He wants it, but isn’t insanely greedy.

I didn’t realize a +1 was that powerful. Those other two seemed so happy with something crappier than a +1? Sheesh. If it’s easier, I’ll just go without a magic item, or take a crappier one. That way you don’t need to redo all of them.

What can we use gems for? My previous list minus the xp option?

I look forward to next game.

Session 2: Settling Inn
 

Quests Completed: 250 XP each player

  • Drunk x 6

Combat XP: 450 / 3 = 150 XP each player

I didn’t think my format was confusing? I broke it down. Your XP should be 400 total. 250 quest, 150 combat. Should come out to 1300 total, for each of you. You each should just have hit level 2.

And don’t worry about the magic items. I actually wanted to give each of you one really bad ass and total cool item originally, but decided against it, since you all will have plenty of opportunities to get nifty magical gear. Your sword is fine.

Gem implementation is the same as before with the exception of XP. You guys will have tons of opportunity to gain XP. Instead, I’m going to try and implement an exchange system for new magic items or empowering and upgrading pre-existing magic items. Not sure how it will work yet, but we will figure it out.

I do want to say that I finally have a really good idea for crafting skills, sort of mimics the way WoW levels up crafting. Except, with more realistic time applications. Depending on your class, you can learn more crafts and level certain crafts up faster than others. Once I iron it out, I will change it around a bit. Each class will also have a certain amount of craft points to start with. They aren’t gained by leveling your character’s class, but instead by leveling the skill. A lot of work will need to go into organizing what can be crafted and at what rank in the skill. I’m excited to implement it, and hopefully will be able to soon.

Session 2: Settling Inn
 

Also, I understand your issues with Rick’s voice. I’ve been working on a few accents, for many of the rougher races such as orc, lizardfolk, goblins, etc., and it’s tough to maintain for a long period of time.

I like the paranoia. I also like how you and Jess are interacting and how you guys have such vastly different characters. It’s great. Sam seems to be playing the middleground as of right now. When/if Amanda joins, I think the group dynamic may get even more interesting.

Session 2: Settling Inn
 

very nice summary. enjoyable read. good job dave. i really liked the song and the elternate path to kill the vegetable man. haha but i think we all did a great job thus game. i disagreee, dave. i did zone out, but that was in the middle, not the end. i had skittles, monster, chicken, cake, and mountain dew. that wasn’t a good idea. i felt really sick and tired and i kinda spaced for a bit. sory. but by the time the epic hand to hand combat came i was wide awake. i wish i could have caught rick trying to steal from thos bar fighters. i would have stopped him. anyways, nice game. very fun. can’t wait to see what the gnome has in store. see ya friday

Session 2: Settling Inn
 

Yeah! I was able to log in! Loved last game, I know we hadn’t gotten as far as you might have planned but I was happy with our progress. As for Rick, I am trying to be from Saith. I wasn’t raised by any dwarfs so I am much more accepting. I grew up in the peoples blade so I have seen many different people all working as a group. I desire to find my people and see our cities and culture but all the knowledge I have was studied from books or learned from another dwarf in the Blades organization. Anything else I look to Moradin for guidance.

Session 2: Settling Inn
 

A dwarf, raised by humans, that worships the god of dwarves. Despite how silly that sentence looks typed out; the more I think about it, the more I like it.

Rick the rogue is getting along a lot better than I thought he would. Paladins and clerics often clash with rogues. Orcs and dwarves often clash with goblins. Yet, we all seem different together. I kind of want to see teamwork challenges now.

Session 2: Settling Inn
 

I’m glad to see everyone talking on here. I’m bringing up a few notices.

SCHEDULE STUFF
So next game is this Friday. 7:30 like before, unless everyone wants to start earlier.

I do have an interview tomorrow for a multimedia specialist position at a corporation, though as far as I know, I should be good Friday. If they are interested in hiring me, I will push for starting next week. If I get a job, we may have to potentially figure out a new schedule, but we will worry about that if/when it comes up.

The plan is to play every other Friday. Once every 2 weeks. Amanda is not available according to our current schedule, but is available on our Fridays off. The following game, after this Friday, will be the very following Friday, so that we can work with Amanda’s schedule. If that doesn’t work for anyone, please let me know.

OTHER STUFF
Jess and Sam. Both of you have updated magic items. I will give you each an update on them soon. Their bonuses have been slightly upgraded. Branson, your magic weapon remains the same, so no worries for you.

Also, I’d like it if everyone, when they get the chance, could update their character pages. Feel free to add some backstory fluff to them. If you have concerns about your backstory fitting in the setting, or your homeland, you have my number, but feel free to add what you want, and I will work it into the lands if I have to.

PLAYER STUFF

Jess- Ahh sorry, typing up a lot, my mind jumps over the place. You are right, you did lose a little interest in the middle, and gained more interest at the end. The middle did have a bit of a lull though, so I understand. If you feel you are losing interest, whether because you are bored or are feeling sick, please talk to me and let me know, politely. We can take a little break and regain some energy. Sitting down for 6 + hours and playing DnD can be very draining, and we understand you aren’t as accustomed to it as us, and I also understand I’m still finding my bearing as a DM.

Sam- I agree with your assessment on your character. He should be accepting, especially as a dwarf growing up in a city where dwarves are VERY rare, and I’m glad he is. He is more than allowed to bypass the hatred for certain races his God may have. The concern comes from accepting the choices Rick might make. Be very careful, because you have a Lawful-Good God, and Rick is far from that alignment. If he had murdered anything other than Kobolds, Goblins, or Giants in their sleep, Moradin would probably be upset. Rick’s actions may make you uneasy in the future, so just be wary of them. I have no issues with Valen’s choices so far, but just a potential concern that should be brought up, just in case.

Branson- I agree with you. I like the party dynamic right now. A very unorthodox group, yet it works. It is surprising that Rick is working out so well with the group, but all 3 of you don’t really fit in with society too much. Even though Valen is a Dwarf, he is still a rare commodity in many lands. You are the one that sticks out the most. Once things start to get rolling a bit more smoothly, expect to deal with the fact that you are different.

All- Expect some teamwork challenges next game though. Next game should give you guys a chance to really work together, and I’m excited to see how it plays out. Put on your hard hats, guys, next game will be a wild ride. WHOOO!

Session 2: Settling Inn
 

okay, i’ll right my summary right now. hopefully i can remember the necesities, i always leave my papers at brans’. anyways i’m excited for next game. sure it’ll be loads of fun. really hoping amanda joining late will go smoothley. see you guys in 3 days.

Session 2: Settling Inn
 

oh, also brans. hope you don’t mind i used your drawing as my profile pic. it was relevant and on hand. i’ll change it if you like?

Session 2: Settling Inn
 

Looks good to me, Jess. Too bad it shrinked the image down so much. Sam hasn’t seen it yet.

Session 2: Settling Inn
 

@MrAtheist: Okay good. well i have a copy i could bring friday and you could show him if you want.
@papolatte: sorry crummy charater description and bio, i have to get some papers at brans, before i can improve it.

Session 2: Settling Inn
 

Jess, your description is great. They don’t need to be complicated, just something that shows what your character’s motivations are.

Congrats on being the only player who respects me enough to do something so simple.

Branson and Sam can go die and burn in Hell.

Session 2: Settling Inn
 
papolatte

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.